Contents
Introduction
Chapter 1:
Internet Art
Chapter 2:
Institutions
Chapter 3:
Digital Weakness
Conclusion
Table of Figures
Footnotes
Bibliography
Glossary
James Hayes' art website


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Internet Art takes on the diverse aspects of the limitations of bandwidth, screen presentation, computer programming (not always an artist's first skill), software development and usage, the concepts of user interaction, communication, comprehension and navigation. However, as daunting as this list may seem the possible benefits to this emerging art field are also broad: global access, corporate sponsorship and recognition, room for anonymous experimentation, and if desired, in-depth critical feedback.

Artists presenting Internet based artwork have to date taken many different approaches, and no doubt will continue to explore the full spectrum of possibilities as Internet technology expands. The most unique aspect of the medium of the Internet is the level of interactivity and control afforded to the viewer, allowing the audience to make choices as to how the art experience will unfold. Internet artists use this to their own advantage depending on the experience they are attempting to produce or portray.

As an example of the different types of work created through the medium of the Internet five Internet Art websites are highlighted in this chapter, namely: Bodies
© INCorporated by Victoria Vesna, Superbad by Ben Benjamin, Potatoland by Mark Napier, blindspot by Darcey Steinke, and Brainrinse by Stef Lewandowski and Antonio Gould. These five websites are, in the order above, examples of Internet corporate culture commentary, abstract interactivity, software and viewer driven art creation, non-linear literature, and interactive sound and motion.

by James Hayes
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